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Artist's Comments
I was looking for a good building to make an RTS fantasy-style model from, so, sifting through my watch list, I found one that would do just right from ~EpicMyst and asked her if it was okay.
Many days later, with some slight alterations, and after getting pushed out of the way several times by other projects, it is finished! Be sure to check out her gallery and original submission: [link] One 256^2 map with alpha, full illumination, 536 tris, Maya Edit: Never tell yourself that you're done with something when you've been awake for over 20 hours - I got up today and realized that the front stairs weren't textured. Fixed. CommentsThe texture square is the entire map at 1:1 size, with 1 pixel for every pixel on the screen; the model has that same data wrapped on it for the texture, but the model is still about the same size as the entire texture square, meaning the texture pixels (texels) must be blown up.
To put it easier; look at the size of the front of the building in the texture, and then look at the size of the building on the model. I hope that makes sense. really nice
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