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And the last point is not so much in practice (as this never left the modeling stage), but in theory, depending on how the engine would be programmed and materials would be handled, it could be easier to use simple UV shifting techniques on the eyes and mouth to animate them around an 'expression texture' of different eye/mouth types.
I love how you did this! it looks amazing, I really love it
so nice of you, I would love to have a poster of this in my room
You did an awesome job with this, Tech! I can totally imagine making her frolic around in a field of flowers or something, haha. She feels very... solidly 3-D, I guess. IDK. /technical jargon